Dec 03, 2024  
2024 2025 Academic Catalog 
    
2024 2025 Academic Catalog

Sport Management, B.S.

Location(s): Main Campus


Mandeville Hall: 105C
Telephone: (203) 576-4452
 

Curriculum and Program Requirements

The BS in Sport Management prepares graduates for careers in athletics from athlete management, team branding, sports marketing, and more. A comprehensive curriculum includes legal, ethics, finance, event management, and psychology for the sports industry, as well as a business core with courses in accounting, marketing, and economics, that will prepare students for a rewarding career in the field of sports management. Students may also have the opportunity to intern within the university athletics department, providing an invaluable experience in a collegiate setting.

Learning Outcomes

Students will learn to:

  • Explain the application of cultural traditions, social values, and psychological engagement that shape the field of sport management;
  • Prepare research and interpret data to be used for Sports Marketing, Finances, and Operations;
  • Demonstrate knowledge of the concepts of management and leadership and describe the various skills, roles, and functions of sport managers;
  • Explain the concepts of ethics and moral behavior as they apply to sport management;
  • Apply essential marketing concepts to the Sports industry, understand the uniqueness of the sport product and unique aspects of sport consumer and sport product markets;
  • Apply and evaluate principles of interpersonal communication, mass communications, and public relations, particularly as they are related to sport organizations;
  • Explain the importance of budget and finance to sport-related industries and evaluate micro-and macro-economic principles as they related to the Sports industry;
  • Explain legal concepts within the sport workplace, understand basic risk management issues applied to the conduct of sport, and evaluate the role of sport governing bodies including their authorities, organizational structure, and functions.

These students learning objectives are in line with our institutional mission as well as the Commission on Sport Management Accreditation (COSMA) Common Professional Component (CPC). COSMA recommends that these CPC content areas are adequately addressed within an undergraduate sport management degree program.

* The BS degree in Sport Management does not have ACBSP accreditation.

Assessment

Students’ Sport Management knowledge and skills will be tested when they begin and finish the Sport Management program. 

Students must earn a grade of “C” or higher in each of the six Sport Management major electives.

Summary of Requirements - 120 Credit(s)


  • General Education Requirements 33 Credit(s)
  • Business Program Requirements 54 Credit(s)
  • Free Electives 15 Credit(s)
  • Major Business Electives 18 Credit(s)

General Education Requirements - 30 Credit(s)


Sport Management Electives - 18 Credit(s)


(Six Courses Required)

Free Electives - 15 Credit(s)


Suggested Program - 120 Credit(s)


Second Semester


Third Semester


Fourth Semester


Fifth Semester


Sixth Semester


Seventh Semester


Eighth Semester


eSports Concentration


BS Sport Management with an eSports concentration is designed to prepare students for careers in esports administration and management with interscholastic, intercollegiate and professional esports organizations’ esports event organizers, entrepreneurial esports ventures and more. Students will explore the financial, legal and ethical practices within eSports and the structure and business involved in eSports. This concentration also covers the technology behind video games and provides you with an overview of different hardware components used as well as software packages. You will deep dive into effective broadcasting strategies and the components of media used in eSports including streaming, writing strategies, play-by-play and production. Additionally, the concentration will critically examine the contemporary issues facing the industry of eSports and professional gaming.